Hierophant | |
---|---|
Hearts | 2 |
Soul Anchors | 3 |
Treasures | 2 |
Secret Areas | 11 |
Challenge Map | 0 |
Medal | |
Silver | 13,000 |
Gold | 24,500 |
Introduction[]
Hierophant: Komei!
Mercenary: About that reward..
Assassin: Screw the reward. Not a fan of the mystical religious crap. Swords and shurikens are one thing -
Wizard: I remember that sound. Not every fearsome weapon is made of steel... Nor every enemy of flesh and bone. What you believe or disbelieve is irrelevant.
That horn has terrible power. And the Heirophant intends to use it. But. He does not yet know how.
Mercenary: You want to find him before he learns how to use it.
Wizard:Yes. We must pursue him into the mines.
Assassin: Must?
Mercenary: You’re the one who said we didn’t have a choice.
Monsters[]
- Gulyabani Grunt
- Gulyabani Archer
- Gulyabani Butcher
- Gulyabani Shaman
- Gulyabani Leader
- Warg
- Red Hand Bandit
Treasure[]
- Cane - Staff
- Sprite - Orb
Trap[]
Two Player Puzzle[]
Video Guide[]
==
Campaign Stages |
---|
Fall of Byzan - Argosy Road - City Warrens - The Hierophant - Gashadokuro - The Old Ruins - Cultist Stronghold - Sea of Sand - Requiem - Homecoming - Palace of Death - Inner Sanctum - Asturi |
==